The 13th Deusoccide (God Slayer) has been discovered. Left in a chamber deep under the main Anwall Lake, the 13th Deusoccide laid waiting.

Inscribed on the wall leading into the tunnel before the main chamber was a very old form of common. It read, "The penitent may offer. The worthy may gain. To enter opens secrets. Gods fear what remains." Several extremely deadly traps were within the tunnel along the route to the chamber. Once the traps were disabled the group moved into the chamber. There a visible, slightly translucent, shimmering wall was seen. Behind it, what appeared to be a pillar with an orb on it. Upon passing through the wall, the person would be judged. If found worthy, they would be allowed to enter and claim the prize.

Upon the pillar was what appeared to be a glass sphere about 12" across. Inside the center of the sphere appeared to be a morphic, silvery metallic liquid - constantly moving around. Upon breaking the sphere and touching the liquid, the liquid moved its way up the person's body and entered into the mouth. After consumption on the liquid the person briefly illuminated until a burst of light came forth, temporarily blinding all those around until the transformation was complete.

The Deusoccide (God Slayer) is a bond between it and the host and the powers gained will vary slightly based on the host.

The base powers granted by the Deusoccide (God Slayer) are:

Divine Rank: 1 (+2 total Divine Ranks - Divine Rank 0 and Divine Rank 1)
Additional +2,000 HP

Alignment is given and set to Chaotic Neutral until altered by plot or actions.

Bonuses to base stats:
+20 Strength
+20 Dexterity
+20 Constitution
+20 Intelligence
+20 Wisdom
+20 Charisma

They also gain the 1 level in the Prestige Class - God Slayer (See Below)

Furthermore, they no longer may *use* Primary XP (They may still keep track of it but it may not be spent). They instead gain a replacement XP track that is only used for leveling the God Slayer Class. After they have reached the 10th level the character leveling is complete unless the Deusoccide is lost somehow. In essence, the soul of the individual has been altered to such a state where Primary XP can no longer make any further changes. Not even Wishes or Artifacts may alter this or gain the person levels.

They now gain 20,000XP per game for the purposes of leveling the God Slayer class. This is considered a Tertiary XP track. Primary can be used for XP spells components and magic item creation, Secondary can be used for Nanite Powers and Tertiary is used for the God Slayer. XP Percentage bonuses apply, however XP combining powers still only include Primary and Secondary. ECL counts for the purposes of leveling. They may also spend this XP to purchase deific feats for a cost of 30,000 per feat. Salient Divine Abilities cost 40,000XP (Tertiary) and Divine Feats cost 30,000XP (Tertiary). They must still get GM approval and meet the requirements, including Divine Rank requirements, before taking either. Feats gained through leveling in the class may be normal or epic. Salient Divine Abilities or Deific feats may only be gained through purchase or acquired initially through Deusoccide power.

God Slayer Prestige Class
Hit Die: d10.
Skill Points: 4 + Int Mod.
They gain an additional Focus Skill.

Level
BAB
Fort Save
Reflex Save
Will Save
Special
1
+1
+2
+2
+2
Anathema Cloak, Deific Bypass 50%, Anathema Weapon Manifestation
2
+3
+3
+3
+3
Favored Enemy (Gods) +2,
Smite Gods 1/day, Anathema Weapon Increase +2
3
+6/+1
+3
+3
+3
Divine Spell Resistance, Additional Attack +1
4
+9/+4
+4
+4
+4
Favored Enemy (Gods) +4,
Smite Gods 2/day, Anathema Weapon Increase +4
5
+12/+7/+2
+5
+5
+5
Deific Spark Absorption
6
+15/+10/+5
+6
+6
+6
Favored Enemy (Gods) +6,
Smite Gods 3/day, Additional Attack +2, Anathema Weapon Increase +6
7
+18/+13/+8/+3
+7
+7
+7
Deific Bypass 100%
8
+21/+16/+11/+6/+1
+8
+8
+8
Favored Enemy (Gods) +8,
Smite Gods 4/day, Anathema Weapon Increase +8
9
+24/+19/+15/+9/+5
+9
+9
+9
Additional Attack +3
10
+27/+22/+18/+12/+8
+10
+10
+10
Favored Enemy (Gods) +10,
Smite Gods 5/day, Anathema Weapon Increase +10

Additional Attack - At levels 3, 6 and 9 the God Slayer gains an additional attack. Figure as normal.
Anathema Cloak - The God Slayer is a void upon the divine matrix that underlies the Multiverse. He is effectively invisible to a god’s deific senses and cannot be detected by the likes of Remote Sensing or Portfolio Sense, should he come into range of either.
Anathema Weapon Increase - The Anathema weapon gains a bonus to it's base of +10. For example at Anathema Weapon +2 the weapon is now a +12 weapon.
Anathema Weapon Manifestation - The God Slayer may manifest one chosen melee hand weapon (single or two handed) as a Free Action. This weapon is treated as a magical +10 weapon. The weapon of choice gives a slightly translucent appearance with a slight shimmer. The weapon may be sent back into the Aether as a Free Action. The Anathema Weapon does: 2d10 +10 base damage. If this weapon is ever sundered or damaged, it make be called upon again the following round as a Full Round Action as it must be reassembled. The weapon has a hardness of 20 with 40 HP per inch for the purpose of sundering. Base Weapon Stats: 2d10 +10, Crit Range: 18-20, x3 Crit.
Deific Bypass - As most Gods are immune to elemental damage, this power disables that ability for the specified percentage. In other words, at the 50%, Gods that are typically immune to specific elemental damage would take 50% of it, minus other factors like DR, for example. The Anathema Weapon is required for this to work as it is the power channeling agent.
Deific Spark Absorption - If a God is permanently killed by an Anathema weapon, then a God Slayer may take a piece of their Spark. They have 1 round from the moment of death to attempt it. It is a contested roll of d20 + Wis mod for the PC vs d20 + Wis mod + Divine Rank for the God. If multiple God Slayers attempt it and succeed against the God, then the winners must perform a contested roll against each other to determine who gains the Spark. "What" is gained from the Spark will be told once it occurs. The Anathema Weapon is required for this to work as it is the power channeling agent.
Divine Spell Resistance - The God Slayer gains SR equal to their Level (non ECL).
Favored Enemy (Gods) - The God Slayer gains a bonus to hit and to damage versus Gods/Deities.
Smite Gods - The God Slayer can infuse their strikes with anathematic energies. When using this ability, they gain a bonus to their Attack Rolls equal to their Charisma Modifier. The attack deals extra Vile damage (Can only be healed by Magic in a Holy Place) on the Damage Roll equal to his Godslayer's class level against any God, Cosmic Entity, Avatar, or Proxy. For example, if the God Slayer's Charisma modifier is +20, the they add +20 to the Attack Roll. If the God Slayer is Level 40, then it does 40 Vile Damage in addition to the normal damage. In order to use Smite God, they must declare it's use before damage is rolled but may declare after attacks are confirmed. The Anathema Weapon is required for this to work as it is the power channeling agent.

Salient Divine Abilities/Deific Feats Gained:
Divine Fast Healing: The deity gains fast healing of 20 + divine rank (Base is 22: 20 + 2 Divine Ranks). Lost limbs or body parts reattach instantly when pressed against the wound on the body. *This WILL stack with other forms of Fast Healing.
Wave of Chaos: The deity can create a wave of mental force that extends from the deity in a spread with a radius of 10 feet per divine rank. Creatures within the spread must make Will saves (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) or be forced to act unpredictably. This ability works like a confusion spell cast by a sorcerer of level 10 + the deity’s divine rank.

Bonuses

Curses